Showing posts with label Bioshock. Show all posts
Showing posts with label Bioshock. Show all posts

Saturday, August 3, 2013

Writing Not-Nothing

Over the last week I did manage to write some. I outlined stories that hadn't worked out on their first go-round, in the hope that I can squinch my eyes and grimace and rewrite them from scratch. I also wrote 1,500 words on a hadn't-worked-out story in Lark Mode (as in "on a"), with results that I found interesting but possibly worthless. I also wrote about two sentences on a story that I've been brewing for weeks but haven't found the courage to write just yet. (Two sentences isn't nothing...) And I spent inordinate hours revising a story that's, oh, four years old? I revised and rewrote so heavily that it's probably only got a few dozen words in common with its original draft. It fits nicely with a theme issue for a mag that I admire, so I hope my revisions work out.

Presuming the trend of writing not-nothing continues for a couple of weeks at least, I'm not sure what to do with my time. The wikibook is what should be on my plate, but my enthusiasm for it is at an all-time low. (Although - if you've ever thought up clever names for Xbox achievements, and you don't have anything to do with them, I will gladly take them off your hands. 50¢ per.) I have two stories in mind right now to fill this time, both of them literary, but they both just look like a lot of work. Neither seems urgent or fun.

Part of the problem is that my daily schedule is engineered at present to keep the most productive hours of the day for money-work. For now, I guess this is as it should be, because [long explanation of 2013 finances]. But I wish I could swap it around.

I have three blog posts in the pipe for you. None of them is idle crap like this. But I'm never sure if my thinky posts are more or less interesting/enjoyable to readers than the idle ones. Feminism posts don't do so well, but other than that, the stats are inconclusive.

Oh, and this is happening. As long as this is single-player DLC, I'll play it until I go blind. NOIR. RAPTURE. KAT DIE HAPPY.

Monday, April 1, 2013

Utterly Distracted

I'd like to pretend that I have stuff to say in this space, but Bioshock Infinite was all we did this weekend, so everything in my brain except Bioshock Infinite is kind of like this:


Although! I did read Diana Wynne Jones's Eight Days of Luke. I don't remember how it got put on my to-be-read list. My educated guess is that my friend Kathleen recommended it to me; however, it's about the Norse gods and includes a loving description of Brunnhilde on her island of fire, so I couldn't help feeling as I finished it that all things in my life are circling back to the Ring cycle.

I also read a book by Robin Romm called The Mercy Papers, a memoir of the author's mom's death from cancer. Happy lightweight stuff. Not really recommended, for not-very-objective reasons.

One day I'll get back to writing about wrioshock Infinite. Swearsies.

Sunday, September 9, 2012

Is a Man Not Entitled to the Sweat of His Brow?

Over the past week, I played the game Bioshock from start to finish. (On Easy mode.) For all my big talk about geekdom and video games, I don't actually play video games often at all. The last time I played was, oh, 2007? 2008? when the RPG Oblivion was new. I played that for hours and hours, and loved it. But I grew so invested in the nature of play that my emotions got way out of control, and I had to stop. Generally I sit and spectate while Matt plays, often very helpfully adding feedback. ("No, go over there first...what is that thing? Oh, it's just a floor light, never mind.")

I've watched him play a lot of games that were unique or interesting or worth thinking about, but almost none of them have I desired to play myself. I wish I could have played all three Uncharted games from start to finish, but they're quite long and I think the combat would have pissed me off. The Gears of War series is fascinating, but although I could discuss its meticulous bar-raising within the context of gaming for a long while, I don't think it really has cultural import outside of that context, and anyway it's so damn bloody that I don't even like watching it, much less playing. I'd probably like the Fable series, but I never really got into the stories when Matt went through them.

Bioshock, on the other hand, enchanted me from its first moments. Its premise is that an engineer industrialist named Andrew Ryan (whose shared initials with Ayn Rand are not a coincidence) built a city, Rapture, at the bottom of the sea, and attempted to create a society of supermen there using genetic engineering and the sheer force of his will. You, the player, make your way down to Rapture after a plane crash, and hijinks ensue. (There are many more aspects to the story and structure of this game, but I'm selecting the ones that made me fall in love with it.)


The game is almost a whole piece of art in its visual design, imagineered to the very smallest detail, an Art Deco paradise that has been wrecked by seawater and greed. Its beauty utterly mesmerizes me. Beyond that, the mechanics of the game are superb, the gameplay is endlessly diverting, and the story delves into philosophical issues that turn the very act of playing a video game entirely on its head. I won't call it flawless, but it's the finest piece of work that I've ever seen Matt play.

I decided to play it myself for two reasons: 1) the ghost of Rapture just won't leave me alone, its beauty and mystery and madness, and I can hardly command Matt to play it for me again; and 2) the third Bioshock game is being released early next year (supposedly; the release date has already been pushed back) and I want to play it. I was pretty sure I would suck badly at the game, and at first I did, but I got used to using the controller quickly enough and on Easy mode, it's pretty hard to die. For the record, shooting splicers in the face with my grenade launcher never got old.

Even though in real life, Rapture would be terrifying and dangerous (and, of course, impossible), during the hours I spent there this week, I constantly had that same looping feeling that I have when I read Harry Potter: I never want to leave this place. I just want to walk around in the environs of Rapture for days and days, looking at the advertisements and the wreckage and the remnants of the beauty that was. I want to imagine it's possible that such a place could ever have been built, even if petty human urges ruined it. I want to stay here forever.

And that, my darlings, is effective world-building.